NEW ROOMS PER LEVEL
These charts can help you determine what new rooms you get at each ship level, and how many times you can upgrade existing rooms.
The text “X/Y” means you get X new copies of the room, and Y new levels.
The first column represents all the levels you can get at ship level five. If you add up all the Y values for a row, that will give you the max level your room should be at that ship level. For example, a level 7 ship should have a level 9 SHL.
Numbers are highlighted in blue if you get any new copies of the room (ie. a non-zero X value).
Defense & Utilities
SHIP LEVEL | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Armor | 20/5 | 0/1 | 5/1 | 5/1 | 5/2 | 5/1 | 10/1 |
Lifts | 12/7 | 4/1 | 0/1 | 4/1 | 0/1 | 10/1 | 5/2 |
Beds | 2/3 | 0/1 | 1/0 | 0/0 | 0/1 | 0/0 | 0/0 |
SHL | 1/7 | 0/1 | 0/1 | 0/1 | 0/1 | 0/2 | 0/1 |
FRE | 1/2 | 0/2 | 0/3 | 0/3 | |||
SB | 1/3 | 0/2 | 0/2 | ||||
AA | 1/1 | 0/1 | 0/1 | 1/1 | 0/1 | 0/2 | |
Sec Gate | 1/4 | 0/1 | 0/1 | 1/2 | 0/1 | ||
MD | 1/2 | 0/2 | 0/2 | 0/1 | |||
AS | 1/2 | 0/2 | 0/2 | 0/2 | 0/2 | ||
ENG | 2/5 | 0/1 | 0/1 | 0/1 | 0/1 | 0/1 | |
RA | 1/2 | 0/2 | 0/1 | ||||
CG | 1/2 | 0/2 |
Weapons
SHIP LEVEL | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
MLZ | 2/7 | 0/1 | 0/1 | 0/1 | 0/1 | 0/2 | 0/2 |
BT | 1/6 | 1/1 | 0/1 | 0/2 | 0/1 | 0/2 | |
MG/PP | 1/1 | 0/1 | 0/1 | 0/1 | 0/1 | 0/1 | 0/1 |
PD/RG/ LB | 1/1 | 0/1 | 0/1 | 0/2 | |||
PLA | 1/2 | 0/2 | 0/2 | 1/2 | 0/1 | ||
EMP | 1/2 | 0/1 | |||||
ION | 1/3 | ||||||
MSL | 2/6 | 0/1 | 0/1 | 0/1 | 0/2 | 0/1 | 0/2 |
TLP | 1/1 | 0/1 | 0/2 | 0/1 | 0/1 | 0/2 | 0/1 |
HAN | 1/1 | 0/1 | 0/2 | 0/1 | 0/2 | 0/1 |