Rush AI

RUSH AI

Rush is one of the most powerful abilities. Your crew can use it once per battle to speed up a reload of a room by a percentage equal to their ability stat. This means rush is best used on rooms with long cooldowns, like ION, HAN, EMP, MG, and TLP. 

Basic rush 

The most basic rush is to have the crew start in the room you want them to rush, and have that be their home room. For example, here’s the AI for a Leon Mars that is rushing your teleport, and also manning it as their home room. 

1) None, use ability 
2) Repair AI 
3) None, target your teleport 

Moving rush 

Sometimes you want your crew to rush one room, but be stationed in a different room. You should start them in the room you want them to rush, but you also need a command to hold them there temporarily so they can execute the rush. This is because in the AI, movement commands are performed before ability commands, even if the ability command is higher. 

Continuing our example, let’s have Leon rush the teleport, but then move to the shield room. In the first seconds of the game before the enemy shield takes damage, Leon will be in the teleport and execute his rush, then afterwards will move to the shield room.

1) None, use ability
2) Enemy ship has full shield, target your teleport 
3) Repair AI 
4) None, target shield room  

Staggered Multi-rush 

Rush is tricky to execute because if multiple crew all rush the same room in the same frame, the extra rush over 100% doesn’t roll over to the next reload, it’s just lost. You need to use different conditions so that the rushes are triggered at slightly different times. This varies on the type of room. Here’s an example of how to multirush your teleport with four 50% rushers. The first two rushers should start in the teleport (with the first boarder you want to send) and have this AI: 

1) None, use ability 
2) Enemy ship has full shield, target your teleport 
3) Repair AI 
4) None, target your shield (there must be two open spots in a shield room) 

The second two rushers, along with the second boarder, should be in an adjacent room.

1) None, use ability 
2) Enemy ship has active shield, target your teleport 
3) Repair AI 
4) None, target home room 

Command two is slightly different, it uses active shield instead of full shield, so that the second rushers will run to the teleport once the other rushers leave. This will happen as soon as the enemy shield takes damage. If you want this to happen quickly, you can rush an instant speed weapon like MLZ or EMP so that this transition happens right at the battle start. 

Sound good?

Let’s do a ridiculous example that you can simplify to match the crew you have.

Hangar staggered multi-rush 

You have three 100% rushers (A, B, and C), two 50% rushers (D and E), and one 75% rusher (F). 

Start D and E in the hangar, with simple ai to send the first craft:

1) None, use ability 
2) Enemy ship has full shield, target your hangar 
3) Repair AI 
4) None, target home room (not hangar)

Start A in the hangar as well, with slightly different AI. This crew will send the second craft. 

1) You have active craft, use ability 
2) Enemy ship has full HP, target your hangar 
3) Repair AI 
4) None, target home room 

Start B, C, and F sequentially further away, so they run to the hangar and use their ability. This is easier if there is a lift on the path to the hangar, so that each one has to run into the hangar one at a time. Have F run into the hangar last, since they won’t provide a full charge. Also, one of your rushers won’t be able to walk towards the hangar until D and E leave, since the hangar only has spots for five crew. The rusher with least seniority among B,C, and F will wait. Make sure this is F since you want him to trigger his rush last.

1) None, use ability 
2) Enemy ship has full HP, target your hangar 
3) Repair AI 
4) None, target home room 

Further reading for advanced captains

If you watch replays of top 100 ships, you may see a strategy where they send over many boarders, seemingly all at the same time. Using a highly coordinated set of AI commands, each boarder is sent over one frame apart. If you have the crew to do this (you’ll need 100% rushers), you can execute the strategies in the Multi-rush Guide. This guide covers ION, Hangar, and Teleport multi-rush with and without cloak.

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